From 04cf5373941074963d52c62e3cb1e48941dab8e0 Mon Sep 17 00:00:00 2001
From: Qiang Xue <qiang.xue@gmail.com>
Date: Tue, 8 Jan 2013 10:52:35 -0500
Subject: [PATCH] move back api docs.

---
 docs/api/base/Component.md       | 79 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 docs/api/base/Object.md          | 36 ++++++++++++++++++++++++++++++++++++
 framework/base/Component.php     |  2 +-
 framework/base/Object.php        |  2 +-
 framework/docs/base-Component.md | 79 -------------------------------------------------------------------------------
 framework/docs/base-Object.md    | 36 ------------------------------------
 6 files changed, 117 insertions(+), 117 deletions(-)
 create mode 100644 docs/api/base/Component.md
 create mode 100644 docs/api/base/Object.md
 delete mode 100644 framework/docs/base-Component.md
 delete mode 100644 framework/docs/base-Object.md

diff --git a/docs/api/base/Component.md b/docs/api/base/Component.md
new file mode 100644
index 0000000..3dbf2cb
--- /dev/null
+++ b/docs/api/base/Component.md
@@ -0,0 +1,79 @@
+Component provides the *event* and *behavior* features, in addition to the *property* feature which is implemented in
+its parent class [[Object]].
+
+Event is a way to "inject" custom code into existing code at certain places. For example, a comment object can trigger
+an "add" event when the user adds a comment. We can write custom code and attach it to this event so that when the event
+is triggered, our custom code will be executed.
+
+An event is identified by a name (unique within the class it is defined). Event names are *case-sensitive*.
+
+An event can be attached with one or multiple PHP callbacks, called *event handlers*. One can call [[trigger()]] to
+raise an event. When an event is raised, the attached event handlers will be invoked automatically in the order they are
+attached to the event.
+
+To attach an event handler to an event, call [[on()]]. For example,
+
+~~~
+$comment->on('add', function($event) {
+    // send email notification
+});
+~~~
+
+In the above, we attach an anonymous function to the "add" event of the comment. Valid event handlers include:
+
+- anonymous function: `function($event) { ... }`
+- object method: `array($object, 'handleAdd')`
+- static method: `array('Page', 'handleAdd')`
+- global function: `'handleAdd'`
+
+The signature of an event handler should be like the following:
+
+~~~
+function foo($event)
+~~~
+
+where `$event` is an [[Event]] object which includes parameters associated with the event.
+
+One can also attach an event handler to an event when configuring a component with a configuration array. The syntax is
+like the following:
+
+~~~
+array(
+    'on add' => function($event) { ... }
+)
+~~~
+
+where `on add` stands for attaching an event to the `add` event.
+
+One can call [[getEventHandlers()]] to retrieve all event handlers that are attached to a specified event. Because this
+method returns a [[Vector]] object, we can manipulate this object to attach/detach event handlers, or adjust their
+relative orders.
+
+~~~
+$handlers = $comment->getEventHandlers('add');
+$handlers->insertAt(0, $callback); // attach a handler as the first one
+$handlers[] = $callback;           // attach a handler as the last one
+unset($handlers[0]);               // detach the first handler
+~~~
+
+
+A behavior is an instance of [[Behavior]] or its child class. A component can be attached with one or multiple
+behaviors. When a behavior is attached to a component, its public properties and methods can be accessed via the
+component directly, as if the component owns those properties and methods.
+
+To attach a behavior to a component, declare it in [[behaviors()]], or explicitly call [[attachBehavior]]. Behaviors
+declared in [[behaviors()]] are automatically attached to the corresponding component.
+
+One can also attach a behavior to a component when configuring it with a configuration array. The syntax is like the
+following:
+
+~~~
+array(
+    'as tree' => array(
+        'class' => 'Tree',
+    ),
+)
+~~~
+
+where `as tree` stands for attaching a behavior named `tree`, and the array will be passed to [[\Yii::createObject()]]
+to create the behavior object.
\ No newline at end of file
diff --git a/docs/api/base/Object.md b/docs/api/base/Object.md
new file mode 100644
index 0000000..6764504
--- /dev/null
+++ b/docs/api/base/Object.md
@@ -0,0 +1,36 @@
+A property is defined by a getter method (e.g. `getLabel`), and/or a setter method (e.g. `setLabel`). For example,
+the following getter and setter methods define a property named `label`:
+
+~~~
+private $_label;
+
+public function getLabel()
+{
+    return $this->_label;
+}
+
+public function setLabel($value)
+{
+    $this->_label = $value;
+}
+~~~
+
+Property names are *case-insensitive*.
+
+A property can be accessed like a member variable of an object. Reading or writing a property will cause the invocation
+of the corresponding getter or setter method. For example,
+
+~~~
+// equivalent to $label = $object->getLabel();
+$label = $object->label;
+// equivalent to $object->setLabel('abc');
+$object->label = 'abc';
+~~~
+
+If a property has only a getter method and has no setter method, it is considered as *read-only*. In this case, trying
+to modify the property value will cause an exception.
+
+One can call [[hasProperty]], [[canGetProperty]] and/or [[canSetProperty]] to check the existence of a property.
+
+Besides the property feature, the Object class defines a static method [[create]] which provides a convenient
+alternative way of creating a new object instance.
diff --git a/framework/base/Component.php b/framework/base/Component.php
index e7cf72a..9c97894 100644
--- a/framework/base/Component.php
+++ b/framework/base/Component.php
@@ -12,7 +12,7 @@ namespace yii\base;
 /**
  * Component is the base class that provides the *property*, *event* and *behavior* features.
  *
- * @include @yii/docs/base-Component.md
+ * @include @yii/base/Component.md
  *
  * @property Behavior[] behaviors list of behaviors currently attached to this component
  *
diff --git a/framework/base/Object.php b/framework/base/Object.php
index 15723dc..113cce3 100644
--- a/framework/base/Object.php
+++ b/framework/base/Object.php
@@ -12,7 +12,7 @@ namespace yii\base;
 /**
  * Object is the base class that provides the *property* feature.
  *
- * @include @yii/docs/base-Object.md
+ * @include @yii/base/Object.md
  *
  * @author Qiang Xue <qiang.xue@gmail.com>
  * @since 2.0
diff --git a/framework/docs/base-Component.md b/framework/docs/base-Component.md
deleted file mode 100644
index 3dbf2cb..0000000
--- a/framework/docs/base-Component.md
+++ /dev/null
@@ -1,79 +0,0 @@
-Component provides the *event* and *behavior* features, in addition to the *property* feature which is implemented in
-its parent class [[Object]].
-
-Event is a way to "inject" custom code into existing code at certain places. For example, a comment object can trigger
-an "add" event when the user adds a comment. We can write custom code and attach it to this event so that when the event
-is triggered, our custom code will be executed.
-
-An event is identified by a name (unique within the class it is defined). Event names are *case-sensitive*.
-
-An event can be attached with one or multiple PHP callbacks, called *event handlers*. One can call [[trigger()]] to
-raise an event. When an event is raised, the attached event handlers will be invoked automatically in the order they are
-attached to the event.
-
-To attach an event handler to an event, call [[on()]]. For example,
-
-~~~
-$comment->on('add', function($event) {
-    // send email notification
-});
-~~~
-
-In the above, we attach an anonymous function to the "add" event of the comment. Valid event handlers include:
-
-- anonymous function: `function($event) { ... }`
-- object method: `array($object, 'handleAdd')`
-- static method: `array('Page', 'handleAdd')`
-- global function: `'handleAdd'`
-
-The signature of an event handler should be like the following:
-
-~~~
-function foo($event)
-~~~
-
-where `$event` is an [[Event]] object which includes parameters associated with the event.
-
-One can also attach an event handler to an event when configuring a component with a configuration array. The syntax is
-like the following:
-
-~~~
-array(
-    'on add' => function($event) { ... }
-)
-~~~
-
-where `on add` stands for attaching an event to the `add` event.
-
-One can call [[getEventHandlers()]] to retrieve all event handlers that are attached to a specified event. Because this
-method returns a [[Vector]] object, we can manipulate this object to attach/detach event handlers, or adjust their
-relative orders.
-
-~~~
-$handlers = $comment->getEventHandlers('add');
-$handlers->insertAt(0, $callback); // attach a handler as the first one
-$handlers[] = $callback;           // attach a handler as the last one
-unset($handlers[0]);               // detach the first handler
-~~~
-
-
-A behavior is an instance of [[Behavior]] or its child class. A component can be attached with one or multiple
-behaviors. When a behavior is attached to a component, its public properties and methods can be accessed via the
-component directly, as if the component owns those properties and methods.
-
-To attach a behavior to a component, declare it in [[behaviors()]], or explicitly call [[attachBehavior]]. Behaviors
-declared in [[behaviors()]] are automatically attached to the corresponding component.
-
-One can also attach a behavior to a component when configuring it with a configuration array. The syntax is like the
-following:
-
-~~~
-array(
-    'as tree' => array(
-        'class' => 'Tree',
-    ),
-)
-~~~
-
-where `as tree` stands for attaching a behavior named `tree`, and the array will be passed to [[\Yii::createObject()]]
-to create the behavior object.
\ No newline at end of file
diff --git a/framework/docs/base-Object.md b/framework/docs/base-Object.md
deleted file mode 100644
index 6764504..0000000
--- a/framework/docs/base-Object.md
+++ /dev/null
@@ -1,36 +0,0 @@
-A property is defined by a getter method (e.g. `getLabel`), and/or a setter method (e.g. `setLabel`). For example,
-the following getter and setter methods define a property named `label`:
-
-~~~
-private $_label;
-
-public function getLabel()
-{
-    return $this->_label;
-}
-
-public function setLabel($value)
-{
-    $this->_label = $value;
-}
-~~~
-
-Property names are *case-insensitive*.
-
-A property can be accessed like a member variable of an object. Reading or writing a property will cause the invocation
-of the corresponding getter or setter method. For example,
-
-~~~
-// equivalent to $label = $object->getLabel();
-$label = $object->label;
-// equivalent to $object->setLabel('abc');
-$object->label = 'abc';
-~~~
-
-If a property has only a getter method and has no setter method, it is considered as *read-only*. In this case, trying
-to modify the property value will cause an exception.
-
-One can call [[hasProperty]], [[canGetProperty]] and/or [[canSetProperty]] to check the existence of a property.
-
-Besides the property feature, the Object class defines a static method [[create]] which provides a convenient
-alternative way of creating a new object instance.
--
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