Component.php 21.3 KB
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<?php
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/**
 * @link http://www.yiiframework.com/
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 * @copyright Copyright (c) 2008 Yii Software LLC
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 * @license http://www.yiiframework.com/license/
 */
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namespace yii\base;

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use Yii;

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/**
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 * Component is the base class that implements the *property*, *event* and *behavior* features.
 *
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 * Component provides the *event* and *behavior* features, in addition to the *property* feature which is implemented in
 * its parent class [[Object]].
 *
 * Event is a way to "inject" custom code into existing code at certain places. For example, a comment object can trigger
 * an "add" event when the user adds a comment. We can write custom code and attach it to this event so that when the event
 * is triggered (i.e. comment will be added), our custom code will be executed.
 *
 * An event is identified by a name that should be unique within the class it is defined at. Event names are *case-sensitive*.
 *
 * One or multiple PHP callbacks, called *event handlers*, can be attached to an event. You can call [[trigger()]] to
 * raise an event. When an event is raised, the event handlers will be invoked automatically in the order they were
 * attached.
 *
 * To attach an event handler to an event, call [[on()]]:
 *
 * ~~~
 * $post->on('update', function($event) {
 *     // send email notification
 * });
 * ~~~
 *
 * In the above, an anonymous function is attached to the "update" event of the post. You may attach
 * the following types of event handlers:
 *
 * - anonymous function: `function($event) { ... }`
 * - object method: `[$object, 'handleAdd']`
 * - static class method: `['Page', 'handleAdd']`
 * - global function: `'handleAdd'`
 *
 * The signature of an event handler should be like the following:
 *
 * ~~~
 * function foo($event)
 * ~~~
 *
 * where `$event` is an [[Event]] object which includes parameters associated with the event.
 *
 * You can also attach a handler to an event when configuring a component with a configuration array.
 * The syntax is like the following:
 *
 * ~~~
 * [
 *     'on add' => function($event) { ... }
 * ]
 * ~~~
 *
 * where `on add` stands for attaching an event to the `add` event.
 *
 * Sometimes, you may want to associate extra data with an event handler when you attach it to an event
 * and then access it when the handler is invoked. You may do so by
 *
 * ~~~
 * $post->on('update', function($event) {
 *     // the data can be accessed via $event->data
 * }, $data);
 * ~~~
 *
 * A behavior is an instance of [[Behavior]] or its child class. A component can be attached with one or multiple
 * behaviors. When a behavior is attached to a component, its public properties and methods can be accessed via the
 * component directly, as if the component owns those properties and methods.
 *
 * To attach a behavior to a component, declare it in [[behaviors()]], or explicitly call [[attachBehavior]]. Behaviors
 * declared in [[behaviors()]] are automatically attached to the corresponding component.
 *
 * One can also attach a behavior to a component when configuring it with a configuration array. The syntax is like the
 * following:
 *
 * ~~~
 * [
 *     'as tree' => [
 *         'class' => 'Tree',
 *     ],
 * ]
 * ~~~
 *
 * where `as tree` stands for attaching a behavior named `tree`, and the array will be passed to [[\Yii::createObject()]]
 * to create the behavior object.
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 *
 * @property Behavior[] $behaviors List of behaviors attached to this component. This property is read-only.
 *
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 * @author Qiang Xue <qiang.xue@gmail.com>
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 * @since 2.0
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 */
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class Component extends Object
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{
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	/**
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	 * @var array the attached event handlers (event name => handlers)
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	 */
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	private $_events = [];
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	/**
	 * @var Behavior[] the attached behaviors (behavior name => behavior)
	 */
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	private $_behaviors;
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	/**
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	 * Returns the value of a component property.
	 * This method will check in the following order and act accordingly:
	 *
	 *  - a property defined by a getter: return the getter result
	 *  - a property of a behavior: return the behavior property value
	 *
	 * Do not call this method directly as it is a PHP magic method that
	 * will be implicitly called when executing `$value = $component->property;`.
	 * @param string $name the property name
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	 * @return mixed the property value or the value of a behavior's property
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	 * @throws UnknownPropertyException if the property is not defined
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	 * @throws InvalidCallException if the property is write-only.
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	 * @see __set()
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	 */
	public function __get($name)
	{
		$getter = 'get' . $name;
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		if (method_exists($this, $getter)) {
			// read property, e.g. getName()
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			return $this->$getter();
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		} else {
			// behavior property
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			$this->ensureBehaviors();
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			foreach ($this->_behaviors as $behavior) {
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				if ($behavior->canGetProperty($name)) {
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					return $behavior->$name;
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				}
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			}
		}
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		if (method_exists($this, 'set' . $name)) {
			throw new InvalidCallException('Getting write-only property: ' . get_class($this) . '::' . $name);
		} else {
			throw new UnknownPropertyException('Getting unknown property: ' . get_class($this) . '::' . $name);
		}
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	}

	/**
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	 * Sets the value of a component property.
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	 * This method will check in the following order and act accordingly:
	 *
	 *  - a property defined by a setter: set the property value
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	 *  - an event in the format of "on xyz": attach the handler to the event "xyz"
	 *  - a behavior in the format of "as xyz": attach the behavior named as "xyz"
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	 *  - a property of a behavior: set the behavior property value
	 *
	 * Do not call this method directly as it is a PHP magic method that
	 * will be implicitly called when executing `$component->property = $value;`.
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	 * @param string $name the property name or the event name
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	 * @param mixed $value the property value
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	 * @throws UnknownPropertyException if the property is not defined
	 * @throws InvalidCallException if the property is read-only.
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	 * @see __get()
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	 */
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	public function __set($name, $value)
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	{
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		$setter = 'set' . $name;
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		if (method_exists($this, $setter)) {
			// set property
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			$this->$setter($value);
			return;
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		} elseif (strncmp($name, 'on ', 3) === 0) {
			// on event: attach event handler
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			$this->on(trim(substr($name, 3)), $value);
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			return;
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		} elseif (strncmp($name, 'as ', 3) === 0) {
			// as behavior: attach behavior
			$name = trim(substr($name, 3));
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			$this->attachBehavior($name, $value instanceof Behavior ? $value : Yii::createObject($value));
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			return;
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		} else {
			// behavior property
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			$this->ensureBehaviors();
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			foreach ($this->_behaviors as $behavior) {
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				if ($behavior->canSetProperty($name)) {
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					$behavior->$name = $value;
					return;
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				}
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			}
		}
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		if (method_exists($this, 'get' . $name)) {
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			throw new InvalidCallException('Setting read-only property: ' . get_class($this) . '::' . $name);
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		} else {
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			throw new UnknownPropertyException('Setting unknown property: ' . get_class($this) . '::' . $name);
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		}
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	}

	/**
	 * Checks if a property value is null.
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	 * This method will check in the following order and act accordingly:
	 *
	 *  - a property defined by a setter: return whether the property value is null
	 *  - a property of a behavior: return whether the property value is null
	 *
	 * Do not call this method directly as it is a PHP magic method that
	 * will be implicitly called when executing `isset($component->property)`.
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	 * @param string $name the property name or the event name
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	 * @return boolean whether the named property is null
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	 */
	public function __isset($name)
	{
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		$getter = 'get' . $name;
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		if (method_exists($this, $getter)) {
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			return $this->$getter() !== null;
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		} else {
			// behavior property
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			$this->ensureBehaviors();
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			foreach ($this->_behaviors as $behavior) {
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				if ($behavior->canGetProperty($name)) {
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					return $behavior->$name !== null;
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				}
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			}
		}
		return false;
	}

	/**
	 * Sets a component property to be null.
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	 * This method will check in the following order and act accordingly:
	 *
	 *  - a property defined by a setter: set the property value to be null
	 *  - a property of a behavior: set the property value to be null
	 *
	 * Do not call this method directly as it is a PHP magic method that
	 * will be implicitly called when executing `unset($component->property)`.
	 * @param string $name the property name
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	 * @throws InvalidCallException if the property is read only.
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	 */
	public function __unset($name)
	{
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		$setter = 'set' . $name;
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		if (method_exists($this, $setter)) {
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			$this->$setter(null);
			return;
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		} else {
			// behavior property
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			$this->ensureBehaviors();
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			foreach ($this->_behaviors as $behavior) {
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				if ($behavior->canSetProperty($name)) {
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					$behavior->$name = null;
					return;
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				}
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			}
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		}
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		throw new InvalidCallException('Unsetting an unknown or read-only property: ' . get_class($this) . '::' . $name);
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	}

	/**
	 * Calls the named method which is not a class method.
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	 *
	 * This method will check if any attached behavior has
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	 * the named method and will execute it if available.
	 *
	 * Do not call this method directly as it is a PHP magic method that
	 * will be implicitly called when an unknown method is being invoked.
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	 * @param string $name the method name
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	 * @param array $params method parameters
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	 * @return mixed the method return value
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	 * @throws UnknownMethodException when calling unknown method
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	 */
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	public function __call($name, $params)
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	{
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		$this->ensureBehaviors();
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		foreach ($this->_behaviors as $object) {
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			if ($object->hasMethod($name)) {
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				return call_user_func_array([$object, $name], $params);
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			}
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		}
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		throw new UnknownMethodException('Calling unknown method: ' . get_class($this) . "::$name()");
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	}

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	/**
	 * This method is called after the object is created by cloning an existing one.
	 * It removes all behaviors because they are attached to the old object.
	 */
	public function __clone()
	{
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		$this->_events = [];
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		$this->_behaviors = null;
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	}

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	/**
	 * Returns a value indicating whether a property is defined for this component.
	 * A property is defined if:
	 *
	 * - the class has a getter or setter method associated with the specified name
	 *   (in this case, property name is case-insensitive);
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	 * - the class has a member variable with the specified name (when `$checkVars` is true);
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	 * - an attached behavior has a property of the given name (when `$checkBehaviors` is true).
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	 *
	 * @param string $name the property name
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	 * @param boolean $checkVars whether to treat member variables as properties
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	 * @param boolean $checkBehaviors whether to treat behaviors' properties as properties of this component
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	 * @return boolean whether the property is defined
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	 * @see canGetProperty()
	 * @see canSetProperty()
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	 */
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	public function hasProperty($name, $checkVars = true, $checkBehaviors = true)
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	{
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		return $this->canGetProperty($name, $checkVars, $checkBehaviors) || $this->canSetProperty($name, false, $checkBehaviors);
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	}

	/**
	 * Returns a value indicating whether a property can be read.
	 * A property can be read if:
	 *
	 * - the class has a getter method associated with the specified name
	 *   (in this case, property name is case-insensitive);
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	 * - the class has a member variable with the specified name (when `$checkVars` is true);
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	 * - an attached behavior has a readable property of the given name (when `$checkBehaviors` is true).
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	 *
	 * @param string $name the property name
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	 * @param boolean $checkVars whether to treat member variables as properties
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	 * @param boolean $checkBehaviors whether to treat behaviors' properties as properties of this component
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	 * @return boolean whether the property can be read
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	 * @see canSetProperty()
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	 */
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	public function canGetProperty($name, $checkVars = true, $checkBehaviors = true)
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	{
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		if (method_exists($this, 'get' . $name) || $checkVars && property_exists($this, $name)) {
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			return true;
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		} elseif ($checkBehaviors) {
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			$this->ensureBehaviors();
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			foreach ($this->_behaviors as $behavior) {
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				if ($behavior->canGetProperty($name, $checkVars)) {
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					return true;
				}
			}
		}
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		return false;
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	}

	/**
	 * Returns a value indicating whether a property can be set.
	 * A property can be written if:
	 *
	 * - the class has a setter method associated with the specified name
	 *   (in this case, property name is case-insensitive);
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	 * - the class has a member variable with the specified name (when `$checkVars` is true);
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	 * - an attached behavior has a writable property of the given name (when `$checkBehaviors` is true).
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	 *
	 * @param string $name the property name
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	 * @param boolean $checkVars whether to treat member variables as properties
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	 * @param boolean $checkBehaviors whether to treat behaviors' properties as properties of this component
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	 * @return boolean whether the property can be written
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	 * @see canGetProperty()
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	 */
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	public function canSetProperty($name, $checkVars = true, $checkBehaviors = true)
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	{
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		if (method_exists($this, 'set' . $name) || $checkVars && property_exists($this, $name)) {
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			return true;
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		} elseif ($checkBehaviors) {
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			$this->ensureBehaviors();
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			foreach ($this->_behaviors as $behavior) {
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				if ($behavior->canSetProperty($name, $checkVars)) {
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					return true;
				}
			}
		}
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		return false;
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	}

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	/**
	 * Returns a value indicating whether a method is defined.
	 * A method is defined if:
	 *
	 * - the class has a method with the specified name
	 * - an attached behavior has a method with the given name (when `$checkBehaviors` is true).
	 *
	 * @param string $name the property name
	 * @param boolean $checkBehaviors whether to treat behaviors' methods as methods of this component
	 * @return boolean whether the property is defined
	 */
	public function hasMethod($name, $checkBehaviors = true)
	{
		if (method_exists($this, $name)) {
			return true;
		} elseif ($checkBehaviors) {
			$this->ensureBehaviors();
			foreach ($this->_behaviors as $behavior) {
				if ($behavior->hasMethod($name)) {
					return true;
				}
			}
		}
		return false;
	}

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	/**
	 * Returns a list of behaviors that this component should behave as.
	 *
	 * Child classes may override this method to specify the behaviors they want to behave as.
	 *
	 * The return value of this method should be an array of behavior objects or configurations
	 * indexed by behavior names. A behavior configuration can be either a string specifying
	 * the behavior class or an array of the following structure:
	 *
	 * ~~~
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	 * 'behaviorName' => [
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	 *     'class' => 'BehaviorClass',
	 *     'property1' => 'value1',
	 *     'property2' => 'value2',
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	 * ]
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	 * ~~~
	 *
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	 * Note that a behavior class must extend from [[Behavior]]. Behavior names can be strings
	 * or integers. If the former, they uniquely identify the behaviors. If the latter, the corresponding
	 * behaviors are anonymous and their properties and methods will NOT be made available via the component
	 * (however, the behaviors can still respond to the component's events).
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	 *
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	 * Behaviors declared in this method will be attached to the component automatically (on demand).
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	 *
	 * @return array the behavior configurations.
	 */
	public function behaviors()
	{
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		return [];
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	}

	/**
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	 * Returns a value indicating whether there is any handler attached to the named event.
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	 * @param string $name the event name
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	 * @return boolean whether there is any handler attached to the event.
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	 */
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	public function hasEventHandlers($name)
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	{
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		$this->ensureBehaviors();
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		return !empty($this->_events[$name]) || Event::hasHandlers($this, $name);
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	}

	/**
	 * Attaches an event handler to an event.
	 *
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	 * The event handler must be a valid PHP callback. The followings are
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	 * some examples:
	 *
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	 * ~~~
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	 * function ($event) { ... }         // anonymous function
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	 * [$object, 'handleClick']          // $object->handleClick()
	 * ['Page', 'handleClick']           // Page::handleClick()
	 * 'handleClick'                     // global function handleClick()
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	 * ~~~
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	 *
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	 * The event handler must be defined with the following signature,
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	 *
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	 * ~~~
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	 * function ($event)
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	 * ~~~
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	 *
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	 * where `$event` is an [[Event]] object which includes parameters associated with the event.
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	 *
	 * @param string $name the event name
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	 * @param callable $handler the event handler
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	 * @param mixed $data the data to be passed to the event handler when the event is triggered.
	 * When the event handler is invoked, this data can be accessed via [[Event::data]].
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	 * @see off()
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	 */
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	public function on($name, $handler, $data = null)
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	{
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		$this->ensureBehaviors();
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		$this->_events[$name][] = [$handler, $data];
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	}

	/**
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	 * Detaches an existing event handler from this component.
	 * This method is the opposite of [[on()]].
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	 * @param string $name event name
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	 * @param callable $handler the event handler to be removed.
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	 * If it is null, all handlers attached to the named event will be removed.
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	 * @return boolean if a handler is found and detached
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	 * @see on()
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	 */
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	public function off($name, $handler = null)
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	{
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		$this->ensureBehaviors();
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		if (empty($this->_events[$name])) {
			return false;
		}
		if ($handler === null) {
			unset($this->_events[$name]);
			return true;
		} else {
			$removed = false;
			foreach ($this->_events[$name] as $i => $event) {
				if ($event[0] === $handler) {
					unset($this->_events[$name][$i]);
					$removed = true;
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				}
			}
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			if ($removed) {
				$this->_events[$name] = array_values($this->_events[$name]);
			}
			return $removed;
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		}
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	}

	/**
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	 * Triggers an event.
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	 * This method represents the happening of an event. It invokes
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	 * all attached handlers for the event including class-level handlers.
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	 * @param string $name the event name
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	 * @param Event $event the event parameter. If not set, a default [[Event]] object will be created.
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	 */
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	public function trigger($name, Event $event = null)
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	{
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		$this->ensureBehaviors();
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		if (!empty($this->_events[$name])) {
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			if ($event === null) {
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				$event = new Event;
			}
			if ($event->sender === null) {
				$event->sender = $this;
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			}
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			$event->handled = false;
			$event->name = $name;
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			foreach ($this->_events[$name] as $handler) {
				$event->data = $handler[1];
				call_user_func($handler[0], $event);
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				// stop further handling if the event is handled
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				if ($event->handled) {
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					return;
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				}
			}
		}
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		// invoke class-level attached handlers
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		Event::trigger($this, $name, $event);
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	}

	/**
	 * Returns the named behavior object.
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	 * @param string $name the behavior name
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	 * @return Behavior the behavior object, or null if the behavior does not exist
	 */
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	public function getBehavior($name)
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	{
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		$this->ensureBehaviors();
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		return isset($this->_behaviors[$name]) ? $this->_behaviors[$name] : null;
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	}

	/**
	 * Returns all behaviors attached to this component.
	 * @return Behavior[] list of behaviors attached to this component
	 */
	public function getBehaviors()
	{
		$this->ensureBehaviors();
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		return $this->_behaviors;
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	}

	/**
	 * Attaches a behavior to this component.
	 * This method will create the behavior object based on the given
	 * configuration. After that, the behavior object will be attached to
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	 * this component by calling the [[Behavior::attach()]] method.
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	 * @param string $name the name of the behavior.
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	 * @param string|array|Behavior $behavior the behavior configuration. This can be one of the following:
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	 *
	 *  - a [[Behavior]] object
	 *  - a string specifying the behavior class
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	 *  - an object configuration array that will be passed to [[Yii::createObject()]] to create the behavior object.
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	 *
	 * @return Behavior the behavior object
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	 * @see detachBehavior()
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	 */
	public function attachBehavior($name, $behavior)
	{
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		$this->ensureBehaviors();
		return $this->attachBehaviorInternal($name, $behavior);
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	}

	/**
	 * Attaches a list of behaviors to the component.
	 * Each behavior is indexed by its name and should be a [[Behavior]] object,
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	 * a string specifying the behavior class, or an configuration array for creating the behavior.
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	 * @param array $behaviors list of behaviors to be attached to the component
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	 * @see attachBehavior()
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	 */
	public function attachBehaviors($behaviors)
	{
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		$this->ensureBehaviors();
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		foreach ($behaviors as $name => $behavior) {
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			$this->attachBehaviorInternal($name, $behavior);
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		}
	}

	/**
	 * Detaches a behavior from the component.
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	 * The behavior's [[Behavior::detach()]] method will be invoked.
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	 * @param string $name the behavior's name.
	 * @return Behavior the detached behavior. Null if the behavior does not exist.
	 */
	public function detachBehavior($name)
	{
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		$this->ensureBehaviors();
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		if (isset($this->_behaviors[$name])) {
			$behavior = $this->_behaviors[$name];
			unset($this->_behaviors[$name]);
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			$behavior->detach();
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			return $behavior;
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		} else {
			return null;
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		}
	}

	/**
	 * Detaches all behaviors from the component.
	 */
	public function detachBehaviors()
	{
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		$this->ensureBehaviors();
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		foreach ($this->_behaviors as $name => $behavior) {
			$this->detachBehavior($name);
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		}
	}

	/**
	 * Makes sure that the behaviors declared in [[behaviors()]] are attached to this component.
	 */
	public function ensureBehaviors()
	{
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		if ($this->_behaviors === null) {
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			$this->_behaviors = [];
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			foreach ($this->behaviors() as $name => $behavior) {
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				$this->attachBehaviorInternal($name, $behavior);
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			}
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		}
	}
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	/**
	 * Attaches a behavior to this component.
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	 * @param string $name the name of the behavior.
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	 * @param string|array|Behavior $behavior the behavior to be attached
	 * @return Behavior the attached behavior.
	 */
	private function attachBehaviorInternal($name, $behavior)
	{
		if (!($behavior instanceof Behavior)) {
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			$behavior = Yii::createObject($behavior);
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		}
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		if (isset($this->_behaviors[$name])) {
			$this->_behaviors[$name]->detach();
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		}
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		$behavior->attach($this);
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		return $this->_behaviors[$name] = $behavior;
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	}
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}